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It is best to avoid the hallways that lead to the center, due to the amount of grenades thrown in the area.The thruster pack is also recommended due to the close quarters nature of the map, which enables reliably thrusting over an opposing player's head for a potential assassination.The amount of corners on the map allows players to ambush unsuspecting players with ease, especially with the use of the Boltshot, which can generally one shot within the confines of the map's hallways. Promethean vision is also useful on the map.Due to the amount of raised platforms and overall versatility present in the level, a jetpack is very useful in traversing the map's middle section, as it can allow the player to circumvent easily naded stairwells to pursue a surprise attack.The third hallway leads to the highest level in the center room of Adrift, where power ups or power weapons are commonly found. The spawning bases on the map are covered in platforms and crates. The hallway by the grav lifts connects a platform that holds a single man cannon, capable of taking the player to the base or objective. The grav lifts lead to the nearby hallway of either player base, depending on which lift is taken by the player. The lower region of Adrift features two grav lifts, four stairwells, and multiple crates which can be used to jump up to the next level of the map. A sniper rifle spawns on each corner adjacent to either team's spawns. Railings located on the outside areas of the map help prevent the player from falling to their death. The lower hallway also features a stairway, in the middle of the hallway, that will take the player to the lower level in the center room on the map. The lower-leveled hallway connects to the base and will lead to a man cannon, allowing the player to quickly reach opposing bases and objectives. There are several hallways and routes around the map, with tight corridors and corners. The center is where most firefights will occur on the map, since most platforms lead to the room. The large amount of cover in the center near the entrances allow players to kill exposed enemies standing in the room.Īn Overshield will spawn in the center of the map, enforcing a rush for top mid. The lower level features a dual set of grav lifts which are directly across from one another, that allows players to reach the second level away from the center. There are two access doors that are level with the platform, with a gap between the doors and platform. In the middle of the room, a raised platform provides a height advantage over the rest of the center. The center room consists of three levels. There are numerous entrances to the center room, or the "Armory", that help prevent camping. Hallways, tunnels, and routes make up the outer parts of the map, leading into a central room. An asteroid belt can also be seen looming over the map. The outer area of the map features man cannons which allow players to quickly traverse the area. The map is small, symmetrical stage designed for Slayer gametypes.